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Giant Octopus World Anvil

An octopus is an omnivorous predator that feeds on fish, crustaceans, mollusks, and other aquatic animals. It uses its tentacles to catch and manipulate its food, and its beak to tear it apart. An octopus also scavenges for dead or discarded food, and sometimes raids human fishing nets or traps.


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Skills Perception +4, Stealth +5. Senses darkvision 60 ft., passive Perception 14. Languages --. Challenge 1 (200 XP) Hold Breath. While out of water, the octopus can hold its breath for 1 hour. Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater. Water Breathing.


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Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target. Ink Cloud (Recharges after a Short or Long Rest). A 5-foot-radius cloud of ink extends all around the octopus if it is underwater.


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While out of water, the octopus can hold its breath for 1 hour. Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater. Water Breathing. The octopus can breathe only underwater. Actions. Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the.


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Senses darkvision 60 ft., passive Perception 14. Languages —. Challenge 1 (200 XP) Hold Breath. While out of water, the octopus can hold its breath for 1 hour. Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater. Water Breathing. The octopus can breathe only underwater.


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Condition Immunities blinded, charmed, frightened, paralyzed. Senses blindsight 30 ft. ( blind beyond this radius), passive Perception 8. Languages —. Challenge 1 (200 XP) Proficiency Bonus +2. Hold Breath. While out of water, the octopus can hold its breath for 1 hour. Water Breathing. The octopus can breathe only underwater.


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Octopus Ready to play? Build unlimited D&D characters Create Now These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20.


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Monsters Giant Octopus Monster Rules Create A Monster Browse Homebrew Giant Octopus Giant Octopus Large Beast, Unaligned Armor Class 11 Hit Points 52 (8d10 + 8) Speed 10 ft., swim 60 ft. STR 17 (+3) DEX 13 (+1) CON 13 (+1) INT 4 (-3) WIS 10 (+0) CHA 4 (-3) Skills Perception +4, Stealth +5 Senses Darkvision 60 ft., Passive Perception 14 Languages --


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Giant Octopus - DnD Wiki | Dungeons and Dragons (D&D 5E) >> >> Giant Octopus Large beast · Unaligned Armor Class: 11 hit Points: 52 (8d10 + 8) Speed: 10ft., swim 60ft. Str 17 Dex 13 Con 13 Wis 10 Int 4 Cha 4 Skills: Perception +4, Stealth +5 Senses: darkvision 60 ft., passive perception 14 Languages: error Challenge: 1 Traits Hold Breath.


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New Player Guide Subscribe Monsters Octopus Monster Rules Create A Monster Browse Homebrew Octopus Octopus Small Beast, Unaligned Armor Class 12 Hit Points 3 (1d6) Speed 5 ft., swim 30 ft. STR 4 (-3) DEX 15 (+2) CON 11 (+0) INT 3 (-4) WIS 10 (+0) CHA 4 (-3) Skills Perception +2, Stealth +4 Senses Darkvision 30 ft., Passive Perception 12


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10 Int 3 Cha 4 Skills: Perception +2, Stealth +4 Senses: darkvision 30 ft., passive perception 12 Languages: error Challenge: 0 Traits Hold Breath. While out of water, the octopus can hold its breath for 30 minutes. Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater. Water Breathing.


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Explore Monsters Character Spells Magic Items in: Monsters, Beast, CR 1, Monster Manual Giant Octopus Sign in to edit From Monster Manual, page 326. Categories Community content is available under CC-BY-SA unless otherwise noted. From Monster Manual, page 326.


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Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 ( 2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16 ). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target. Ink Cloud (Recharges after a Short or Long Rest). A 20-foot-radius.


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Statistics, Actions, Traits and Abilities of the DnD 5e monster 'Octopus' Deck of Dungeons Blog. RPG Tools. Dungeon Generator D&D 5E Loot Table Generator D&D 5E Item List D&D 5E Spell List D&D 5E Monster List. Downloads. D&D 5e Spell Cards. Octopus. Small beast, unaligned. Challenge: 0 / XP: 10. Armor Class: 12.


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From Monster Manual, page 333. Hold Breath. While out of water, the octopus can hold its breath for 30 minutes. Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater. Water Breathing. The octopus can breathe only underwater. Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.


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Actions Tentacles. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target. Ink Cloud (Recharges after a Short or Long Rest).

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